Aspects of my current work that refer back to working with traditional materials, the fracturing and recombining of sound and vision have been a consistent method from collage through painting, leading to coding and writing patches in PureData to provide random edits to obsolete hardware samplers. This systematic approach to deconstructing audio forms subverting the short form of the song with chunks of white noise and random edits of sequences led to writing software tools in Processing to make drawing difficult. The deliberate degradation of audio through effects pedals and bit reduction led to applying the same techniques to video, the sporadic use of compression artefacts within sequences that with themselves be compressed for distribution via digital networks layers an additional patina of chance over meaning. The use of text on screen provides an additional layer of random and serendipitous connections.
Video works that sit somewhere between animated paintings and pop videos from hell, narrative free slices of imagery and noise, more algorithm than art.
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Maps of Flatter Worlds
My video work is an attempt to make animated paintings with audio, which fits within the cannon of abstraction. Hence the revisiting of a pa...
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A collection of short films called One Minute Volume 9 as curated by Kerry Baldry is now online. Here is the link https://www.salto.nl/pro...
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230402_A to D: First drawings for April in the a series of landscape drawings made in the Chilterns and North Wessex Downs AONBs, mainl...
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Another narrative from the Moons of the Solar System series channelling my inner 'dieselpunk' and using something very close...